/*
Realistic Unit Modification v4.0 Dialog 
v4.0.0.1 [ALPHA]
Concept & Development by Draper & Raps | [VRC]
*/

/*
this would go in the init of the static vehicle or in the init section of the spawned vehicle in RUM_Settings
null = [this, "Sniper"] call compile preprocessFile "";

Case IDs:  Basic, Custom1, Custom2

*/
 
_vehicle = _this select 0;
_strLoadout = _this select 1;
 
switch (_strLoadout) do { 
	case "Basic": {

		/* removed weapons and cargo */
		clearMagazineCargo _vehicle;
		clearWeaponCargo _vehicle;
	};

	case "Custom1": {
	
		/* example of an addaction added to the helo */
		_vehicle addaction ["this is a init addon",("")];
	};

	case "Custom2": {
	};
};
 